Game Designer, Product Person, Animation Junkie
MIT Sloan MBA | Stanford BA
- Meet Stephanie
- Hillary 2016 Mobile App
- Literally Trump
- Trump Yourself
- Iowa Caucus App
- Game Portfolio
- Island Escape
- Pictoword
- Pocket Family
- Board Games
- IDEO Project Idea
- Contact Me
I'm Stephanie!
I build products that use game mechanics to make a social impact as well as surprise and delight.
I'm a lifelong gamer with a passion for storytelling and behaviorally focused design. Most recently, I was the product lead at Netflix's new animation studio, designing and developing products for artists to enable collaborative storytelling at a global scale.
Previously I was the product lead for both the Mobile and Engagement teams at Hillary for America creating digital tools to engage the millions of passive supporters from our mailing list and inspire them to take daily actions for the campaign. I've also worked at DreamWorks Animation designing internal production tools for staffing and budgeting our 2000+ in house artists across our films and in 2010, I founded a mobile gaming company to create immersive digital experiences that engage and delight players.
I have a strong background in mobile development and have a lot of experience building and shipping high quality products in fast paced environments and leading local and remote teams of developers, designers and artists.
Currently, I am interested in using game design fundamentals to increase user engagement and retention across other industries, as well as exploring how to translate digital mechanics to physical spaces and products. I love mythology, Motown, and eating staggering quantities of food.
A gamified organizing tool where supporters opened their own digital field offices and could participate in meaningful campaign activities from the comfort of their own home. Check out this kind blog post about the app.
A fact-checking site released during the first presidential debate that had over 2 million in traffic within the first hour of launch.
A profile photo generator superimposed with different Trump quotes where 1.5 million visitors created 150k photos.
An internal app for volunteers to report results from the Iowa caucus to HQ in real-time.
An action game released in Fall 2013 featuring a collection of frenetic minigames (each lasting from 5-15 seconds) centered around island survival. Players master wacky moves in lightning quick micro-games designed to test their speed and wit.
Board Games
Tech It!
Educational game showcased at the Cannes International Games Festival 2016.
A collaboration with the Serious Games Lab at the Grenoble School of Management, this game introduced players without science or engineering backgrounds to various technological innovations.
Tic-Tac-No!
Strategy game showcased at Boston Festival of Indie Games 2014.
A little like Set plus Tic-Tac-Toe where players take turns placing cards on a board trying to form sets based on the shape, color, and number represented on each card.
© 2017