I build products that use game mechanics to make a social impact as well as surprise and delight.
I'm a lifelong gamer with a passion for storytelling and behaviorally focused design. Most recently, I was the product lead at Netflix's new animation studio, designing and developing products for artists to enable collaborative storytelling at a global scale.
Previously I was the product lead for both the Mobile and Engagement teams at Hillary for America creating digital tools to engage the millions of passive supporters from our mailing list and inspire them to take daily actions for the campaign. I've also worked at DreamWorks Animation designing internal production tools for staffing and budgeting our 2000+ in house artists across our films and in 2010, I founded a mobile gaming company to create immersive digital experiences that engage and delight players.
I have a strong background in mobile development and have a lot of experience building and shipping high quality products in fast paced environments and leading local and remote teams of developers, designers and artists.
Currently, I am interested in using game design fundamentals to increase user engagement and retention across other industries, as well as exploring how to translate digital mechanics to physical spaces and products. I love mythology, Motown, and eating staggering quantities of food.
An action game released in Fall 2013 featuring a collection of frenetic minigames (each lasting from 5-15 seconds) centered around island survival. Players master wacky moves in lightning quick micro-games designed to test their speed and wit.
Educational game showcased at the Cannes International Games Festival 2016.
A collaboration with the Serious Games Lab at the Grenoble School of Management, this game introduced players without science or engineering backgrounds to various technological innovations.
Strategy game showcased at Boston Festival of Indie Games 2014.